Logically I think I agree with win criteria being eliminating all of the other faction.I...do not know how I feel about thwarting RBH's analytical mind, but uneasy comes to mind. Figure we'll try it out and see what happens.
I want to say win criteria = total elimination of the other faction, since there is no way for other players to know each other except by using thread info, but I want to see how the first few days play out, and I might modify the rules based on how it goes. This is a very weird format, but I wanted to try something new!
@JayKay PE I vote for @jean15paul_PE for making my head hurt reading that.Logically I think I agree with win criteria being eliminating all of the other faction.
In our standard game the town wins with total elimination of the unknown mafia. The mafia wins with having more (or equal) mafia to townie. The logic being that the town has the eliminate all the mafia because since they are unknown even one can cause problems for the town. But the mafia only has to outnumber the town because once they do they could reveal themselves and control the day votes, so no reason to continue at that point.
Since both factions are unknown and neither can easily vote together, it seems like you'd have to have complete elimination win.
Another question: What data will we receive. Do we still find out faction alliance with a day kill? ... do we find out anything with a nightkill? (I assume not.) So we have no way of knowing how many players on each side once people start dying. That's going to be confusing. I wish there was someway to keep score.
DUDE.@JayKay PE I also vote for @squaretaper LIT AF PE
I think the goal is complete elimination. A known factor for 'counts' is that the game is split 50:50 as much as possible (there might be an extra townie or extra mafia, as determined by a randomizer for the odd-numbered players). So there are at least 7 players of each faction.Logically I think I agree with win criteria being eliminating all of the other faction.
In our standard game the town wins with total elimination of the unknown mafia. The mafia wins with having more (or equal) mafia to townie. The logic being that the town has the eliminate all the mafia because since they are unknown even one can cause problems for the town. But the mafia only has to outnumber the town because once they do they could reveal themselves and control the day votes, so no reason to continue at that point.
Since both factions are unknown and neither CAN'T easily vote together, it seems like you'd have to have complete elimination win.
Another question: What data will we receive. Do we still find out faction alliance with a day kill? ... do we find out anything with a nightkill? (I assume not.) So we have no way of knowing how many players on each side once people start dying. That's going to be confusing. I wish there was someway to keep score.
FNG...@JayKay PE I vote for @djl as is tradition.
This makes me miss my pups.... we've been gone on vacation since friday morning. cute pup!View attachment 21906
hope this doesn't make anyone think I'm maf. I just wanna show off my doggie, Sadie.
Ayup!FNG...
sorry, typo can vs can't@JayKay PE I vote for @jean15paul_PE for making my head hurt reading that.
Makes senseI think the goal is complete elimination. A known factor for 'counts' is that the game is split 50:50 as much as possible (there might be an extra townie or extra mafia, as determined by a randomizer for the odd-numbered players). So there are at least 7 players of each faction.
I think to make it a little more 'transparent', I will reveal affiliation for both lynch and night kill, since the mafia could potentially kill one of their own since it is blind majority.
I feel like it makes less sense now.. isn't that a double negative? Now I'm thinking entirely too hard on my vacation. though i understand where you are going with it..sorry, typo can vs can't
fixed
should make sense now
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