Fcuk it I'm in
I'm still pretty crazy at work, but I miss the game so I'll try to play.So far we have:
IN: @txjennah PE , @BlueBlueprint_PE , @SaltySteve PE , @RBHeadge PE , @NikR_PE, @ChebyshevII PE , @squaretaper LIT AF PE , @djl PE , @beccabun PE , @Dothracki PE
Unconfirmed/No response yet: @harshaPEAZ , @vhab49_PE , @jean15paul_PE , @MadamPirate PE , @EyehatethePEexam PE
Anyone else? @Roarbark , @blybrook PE , @leggo PE ?
Letters Sent: @tj_PE
Free free to let me know what kind of mafia round you guys wish to play. Traditional rules? PMs allowed/not allowed? Special roles? I'm open to any suggestions. Don't know of a theme yet, but I have a couple of ideas. I could say it won't be crazy/silly like the octopush round, but then I'd be a DLD.
I'll start taking votes on type of mafia game/rules, and we'll start Tuesday. That will give time for more players to join, @txjennah PE will be back, and also Mondays are usually quite busy for us.
sounds great to me! I'll be the troublemaker!Right now we have 14 players, so we're approaching Christmas round numbers. I know we have strayed from the traditional format in recent rounds, but some you applauded the "no PM" rule, while others have liked the additional special roles, and there was also word that the new format favored the mafia, but the mafia have not won in a while.
I was researching the "Ultimate Werewolf" game format, where different roles were dealt on cards, but the moderator could include roles (or not) depending on number of players and game balance. Below is a link to the site:
https://pegasusshop.de/media/pdf/d8/9a/93/4250231704208_gb.pdf
Since we like to use "mafia" roles, I thought about using the following format with 14 players. We can still include more players and tweak the roles a bit for fairer game balance, but I was thinking:
Town roles:
- Townies vs Mafia (Game ends when ALL members of one side are eliminated)
- PMs are allowed on both sides (favors the town, but adding more mafia roles could balance it out)
- The moderator will announce the role of each death (day lynchings and night kills)
- The following roles will be used with "+" values benefitting the town and "-" benefitting the mafia:
All townies vote during the day to lynch a suspect.
+1 Regular Townie
+7 Cop - Investigates one player each night. Is only told whether that player is townie or mafia (no special role indicated, only alignment)
+3 Doctor - May choose to save one person each night. May not choose the same person two nights in a row.
+2 Troublemaker - Only ONCE during the game, the troublemaker tells the moderator there will be two lynchings the following day. This will be announced in the morning.
Mafia roles:
A mafia members vote whom to nightkill. If there is a tie, the mod will randomly choose which one to night kill.
-6 Regular Mafia
-8 Mafia Boss - If the mafia boss is killed, the mafia are granted two kills that night. The mafia (if the boss agrees) may also choose to sacrifice their boss in order to gain two kills that night (in addition to the boss)
-3 Mafia Spy - Tries to find the cop each night. The spy does not know who the mafia are, and the mafia do not know who their spy is. If the spy is investigated by the cop, the spy shows up as a "townie". The spy may investigate one player each day, with the investigation reporting back as "Cop" or "Not the cop."
So if we have 4 mafia (2 regular, 1 spy and 1 boss), that's 23 points favoring the mafia.
If we have 10 townies (1 cop, 1 doctor, 1 troublemaker, 7 regular) then it's 19/23 favoring the mafia, but the townies get PMs so I'm thinking that should balance it out.
Anyway, let me know your thoughts. Thanks!
Psh, as usual I'm just chum in the water.sounds great to me! I'll be the troublemaker!
After long and thoughtful consideration of the new roles I've decided that @beccabun PE is definitely going to be mafia.Right now we have 14 players, so we're approaching Christmas round numbers. I know we have strayed from the traditional format in recent rounds, but some you applauded the "no PM" rule, while others have liked the additional special roles, and there was also word that the new format favored the mafia, but the mafia have not won in a while.
I was researching the "Ultimate Werewolf" game format, where different roles were dealt on cards, but the moderator could include roles (or not) depending on number of players and game balance. Below is a link to the site:
https://pegasusshop.de/media/pdf/d8/9a/93/4250231704208_gb.pdf
Since we like to use "mafia" roles, I thought about using the following format with 14 players. We can still include more players and tweak the roles a bit for fairer game balance, but I was thinking:
Town roles:
- Townies vs Mafia (Game ends when ALL members of one side are eliminated)
- PMs are allowed on both sides (favors the town, but adding more mafia roles could balance it out)
- The moderator will announce the role of each death (day lynchings and night kills)
- The following roles will be used with "+" values benefitting the town and "-" benefitting the mafia:
All townies vote during the day to lynch a suspect.
+1 Regular Townie
+7 Cop - Investigates one player each night. Is only told whether that player is townie or mafia (no special role indicated, only alignment)
+3 Doctor - May choose to save one person each night. May not choose the same person two nights in a row.
+2 Troublemaker - Only ONCE during the game, the troublemaker tells the moderator there will be two lynchings the following day. This will be announced in the morning.
Mafia roles:
A mafia members vote whom to nightkill. If there is a tie, the mod will randomly choose which one to night kill.
-6 Regular Mafia
-8 Mafia Boss - If the mafia boss is killed, the mafia are granted two kills that night. The mafia (if the boss agrees) may also choose to sacrifice their boss in order to gain two kills that night (in addition to the boss)
-3 Mafia Spy - Tries to find the cop each night. The spy does not know who the mafia are, and the mafia do not know who their spy is. If the spy is investigated by the cop, the spy shows up as a "townie". The spy may investigate one player each day, with the investigation reporting back as "Cop" or "Not the cop."
So if we have 4 mafia (2 regular, 1 spy and 1 boss), that's 23 points favoring the mafia.
If we have 10 townies (1 cop, 1 doctor, 1 troublemaker, 7 regular) then it's 19/23 favoring the mafia, but the townies get PMs so I'm thinking that should balance it out.
Anyway, let me know your thoughts. Thanks!
The odds are forever in her favor!After long and thoughtful consideration of the new roles I've decided that @beccabun PE is definitely going to be mafia.
You did math. How can I argue?Right now we have 14 players, so we're approaching Christmas round numbers. I know we have strayed from the traditional format in recent rounds, but some you applauded the "no PM" rule, while others have liked the additional special roles, and there was also word that the new format favored the mafia, but the mafia have not won in a while.
I was researching the "Ultimate Werewolf" game format, where different roles were dealt on cards, but the moderator could include roles (or not) depending on number of players and game balance. Below is a link to the site:
https://pegasusshop.de/media/pdf/d8/9a/93/4250231704208_gb.pdf
Since we like to use "mafia" roles, I thought about using the following format with 14 players. We can still include more players and tweak the roles a bit for fairer game balance, but I was thinking:
Town roles:
- Townies vs Mafia (Game ends when ALL members of one side are eliminated)
- PMs are allowed on both sides (favors the town, but adding more mafia roles could balance it out)
- The moderator will announce the role of each death (day lynchings and night kills)
- The following roles will be used with "+" values benefitting the town and "-" benefitting the mafia:
All townies vote during the day to lynch a suspect.
+1 Regular Townie
+7 Cop - Investigates one player each night. Is only told whether that player is townie or mafia (no special role indicated, only alignment)
+3 Doctor - May choose to save one person each night. May not choose the same person two nights in a row.
+2 Troublemaker - Only ONCE during the game, the troublemaker tells the moderator there will be two lynchings the following day. This will be announced in the morning.
Mafia roles:
A mafia members vote whom to nightkill. If there is a tie, the mod will randomly choose which one to night kill.
-6 Regular Mafia
-8 Mafia Boss - If the mafia boss is killed, the mafia are granted two kills that night. The mafia (if the boss agrees) may also choose to sacrifice their boss in order to gain two kills that night (in addition to the boss)
-3 Mafia Spy - Tries to find the cop each night. The spy does not know who the mafia are, and the mafia do not know who their spy is. If the spy is investigated by the cop, the spy shows up as a "townie". The spy may investigate one player each day, with the investigation reporting back as "Cop" or "Not the cop."
So if we have 4 mafia (2 regular, 1 spy and 1 boss), that's 23 points favoring the mafia.
If we have 10 townies (1 cop, 1 doctor, 1 troublemaker, 7 regular) then it's 19/23 favoring the mafia, but the townies get PMs so I'm thinking that should balance it out.
Anyway, let me know your thoughts. Thanks!
Unlike @jean15paul_PE, I think the over abundance of math is sus. I need a @RBHeadge PE analytical breakdown. They're the only one I trust with math.Right now we have 14 players, so we're approaching Christmas round numbers. I know we have strayed from the traditional format in recent rounds, but some you applauded the "no PM" rule, while others have liked the additional special roles, and there was also word that the new format favored the mafia, but the mafia have not won in a while.
I was researching the "Ultimate Werewolf" game format, where different roles were dealt on cards, but the moderator could include roles (or not) depending on number of players and game balance. Below is a link to the site:
https://pegasusshop.de/media/pdf/d8/9a/93/4250231704208_gb.pdf
Since we like to use "mafia" roles, I thought about using the following format with 14 players. We can still include more players and tweak the roles a bit for fairer game balance, but I was thinking:
Town roles:
- Townies vs Mafia (Game ends when ALL members of one side are eliminated)
- PMs are allowed on both sides (favors the town, but adding more mafia roles could balance it out)
- The moderator will announce the role of each death (day lynchings and night kills)
- The following roles will be used with "+" values benefitting the town and "-" benefitting the mafia:
All townies vote during the day to lynch a suspect.
+1 Regular Townie
+7 Cop - Investigates one player each night. Is only told whether that player is townie or mafia (no special role indicated, only alignment)
+3 Doctor - May choose to save one person each night. May not choose the same person two nights in a row.
+2 Troublemaker - Only ONCE during the game, the troublemaker tells the moderator there will be two lynchings the following day. This will be announced in the morning.
Mafia roles:
A mafia members vote whom to nightkill. If there is a tie, the mod will randomly choose which one to night kill.
-6 Regular Mafia
-8 Mafia Boss - If the mafia boss is killed, the mafia are granted two kills that night. The mafia (if the boss agrees) may also choose to sacrifice their boss in order to gain two kills that night (in addition to the boss)
-3 Mafia Spy - Tries to find the cop each night. The spy does not know who the mafia are, and the mafia do not know who their spy is. If the spy is investigated by the cop, the spy shows up as a "townie". The spy may investigate one player each day, with the investigation reporting back as "Cop" or "Not the cop."
So if we have 4 mafia (2 regular, 1 spy and 1 boss), that's 23 points favoring the mafia.
If we have 10 townies (1 cop, 1 doctor, 1 troublemaker, 7 regular) then it's 19/23 favoring the mafia, but the townies get PMs so I'm thinking that should balance it out.
Anyway, let me know your thoughts. Thanks!
I like how I'm sus even as a mod. I feel honored.Unlike @jean15paul_PE, I think the over abundance of math is sus. I need a @RBHeadge PE analytical breakdown. They're the only one I trust with math.
The most sus is always the modI like how I'm sus even as a mod. I feel honored.
The pyscho-killer can start killing Friday evening.
...
In addition to regular townsfolk and members of the Mafia, there are the following special roles:
- Cop – May investigate one player each night with no limit to number of investigations. The cop is only told whether their target is townie or mafia (no special role indicated; only alignment). If the Mafia Spy is targeted, the investigation will show up as “Townie.”
- Doctor – May choose to save one person each night (no limit). May not choose the same person two nights in a row.
- Troublemaker – Only ONCE during the game, the troublemaker tells the mod during the night there will be two lynchings the following day. This will be announced in the morning.
- Mafia Boss – If the mafia boss is lynched, the mafia are granted two kills that night. The mafia (the boss must agree) may also choose to sacrifice their boss in order to gain two kills that night (in addition to the boss).
- Mafia Spy – Tries to find the cop each night. The spy does not initially know who the mafia are, and the mafia do not know who their spy is. If the spy is investigated by the cop, the spy shows up as a “Townie.” The spy may investigate one player each day, with the investigation showing up as “Cop” or “Not the cop.” Note: Since the spy is on the mafia team, they also get to vote during the nightkill, so it would be prudent for the "known" mafia members to all vote in agreement to prevent any ties/no nightkills. This also creates incentive for the spy to get in touch with the rest of the mafia members (publicly or privately) as soon as possible.
Holdover statement. My bad. Only special roles are town cop, doctor, troublemaker, mafia boss and mafia spy.Is there a psycho-killer role? Or was that a holdover statement?
Correct.This is going to be a fun round. I like the rule set at first glance.
@DuranDuran PE the trouble maker is town aligned right?
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