Speaking strictly from a forum standpoint, I think it varies from group to group.@ChebyshevII PE You've got more experience with this game offsite than the rest of us combined. Do other versions of the game prohibit PMs or external communication? Is all communication during the in-person party game always done out in the open? Or are side conversations allowed?
In-person games, however, don't give people the luxury of communicating off-to-the-side (that I know of), since everyone is sitting in a circle in the same room. I've never played any games where side-conversations were allowed to happen, and even if they existed, I'm not sure how it would be done. I'm guessing that the rule about no PMs or outside communication is to simulate the in-person type of setup.
(This is also assuming that night/day isn't a literal night/day. All the in-person games I've played have been an entire game in one sitting, which usually lasts 30 minutes to 1 hour)
It may be a little bit of everything. However, I think the townie alliance method contributes heavily to the skewed percentage. If we wanted to stick with this, one way to give the mafia a fighting chance is to assign additional mafia members, or introduce new mafia-allied roles.The town usually wins on EB. I don't know if it's because we know each other, we have a strong analytical background, or we've developed a website culture that tilts toward town (i.e. use of PMs and occasional offsite communication)?
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