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We haven't worked out those details yet, which is why I didn't include it this round. I would play it just for entertainment value alone, but it has some implications for gameplay which I'll discuss below.

Regarding game mechanics:

  • The drunk can communicate in normal speech in PMs and other threads.
  • The drunk can vote normally if its limited to 'at-moderator I vote for at-player'
  • otherwise its gifs, emojis, videos, special characters and the like
But it also effects game balance.

  • If the drunk is a special character, that gives an advantage to the town, because they know that the drunk is nor mafia. The only advantage the outnumbered mafia has is the fog-of-war among the townies
  • but nothing is stopping another townie or mafia to play the town drunk for fun or deception. Except for the hassle of playing it.
  • Since players may only have one role. The cop wouldn't need to investigate the drunk, again an advantage to the town.
But what happens if the cop investigates the drunk

  • if the drunk is considered a special character,  and the cop investigates. The cop has wasted an investigation on something obvious. So the number of investigations would have to increase by one. Right not the number of investigations = #special characters + n, where n is zero or a constant determined by the mod. But the bigger cost isn't just the wasted investigation, but the wasted day. Each day the round continues, the town loses about 2 players. Each game doesn't have many days due to the limited number of players to start with.
  • If the drunk is a special character, and so is the mafia, then how can the cop know if drunk is the drunk, or if its the mafia acting drunk. see above
So I proposed that investigating the drunk would reveal  "regular townie". I haven't gotten any feedback on that idea.

I ran some numbers, and I think the drunk wouldn't interfere too much with game mechanics for games with 11, 13, or 14 players when games with <12 players have two mafia; games with >=12 have three mafia.

I'm putting these rules out to the group for discussion:

Town drunk

  • The drunk can communicate in normal speech in PMs and other threads.
  • The drunk can vote normally if its limited to 'at-moderator I vote for at-player'
  • otherwise its only posting in gifs, emojis, videos, special characters and the like
  • drunks that "get sober" in oublic, then they are disqualified from the round. Much like the robots in Futurama, they need alcohol to live.
  • investigating the drunk reveals "regular townsfolk"
  • investigating someone pretending to be the drunk reveals "regular townsfolk" or "not regular townsfolk" depend on their assigned role as normal
  • The drunk may be included as an assigned role when the number of players are 11, 13, 14.
  • the drunk will not be included as an assigned role when the number of players are <11 or 12. Players may still voluntarily play drunk if they choose, but it's not official.
 
We haven't worked out those details yet, which is why I didn't include it this round. I would play it just for entertainment value alone, but it has some implications for gameplay which I'll discuss below.

Regarding game mechanics:

  • The drunk can communicate in normal speech in PMs and other threads.
  • The drunk can vote normally if its limited to 'at-moderator I vote for at-player'
  • otherwise its gifs, emojis, videos, special characters and the like
But it also effects game balance.

  • If the drunk is a special character, that gives an advantage to the town, because they know that the drunk is nor mafia. The only advantage the outnumbered mafia has is the fog-of-war among the townies
  • but nothing is stopping another townie or mafia to play the town drunk for fun or deception. Except for the hassle of playing it.
  • Since players may only have one role. The cop wouldn't need to investigate the drunk, again an advantage to the town.
But what happens if the cop investigates the drunk

  • if the drunk is considered a special character,  and the cop investigates. The cop has wasted an investigation on something obvious. So the number of investigations would have to increase by one. Right not the number of investigations = #special characters + n, where n is zero or a constant determined by the mod. But the bigger cost isn't just the wasted investigation, but the wasted day. Each day the round continues, the town loses about 2 players. Each game doesn't have many days due to the limited number of players to start with.
  • If the drunk is a special character, and so is the mafia, then how can the cop know if drunk is the drunk, or if its the mafia acting drunk. see above
So I proposed that investigating the drunk would reveal  "regular townie". I haven't gotten any feedback on that idea.

I ran some numbers, and I think the drunk wouldn't interfere too much with game mechanics for games with 11, 13, or 14 players when games with <12 players have two mafia; games with >=12 have three mafia.

I'm putting these rules out to the group for discussion:

Town drunk

  • The drunk can communicate in normal speech in PMs and other threads.
  • The drunk can vote normally if its limited to 'at-moderator I vote for at-player'
  • otherwise its only posting in gifs, emojis, videos, special characters and the like
  • drunks that "get sober" in oublic, then they are disqualified from the round. Much like the robots in Futurama, they need alcohol to live.
  • investigating the drunk reveals "regular townsfolk"
  • investigating someone pretending to be the drunk reveals "regular townsfolk" or "not regular townsfolk" depend on their assigned role as normal
  • The drunk may be included as an assigned role when the number of players are 11, 13, 14.
  • the drunk will not be included as an assigned role when the number of players are <11 or 12. Players may still voluntarily play drunk if they choose, but it's not official.
What if the drunk is rolled separate from the remaining roles, so the opportunity would arise to be both town drunk and Dr, etc?

Based on some of our local news reports, town drunk and cop is a pretty common occurance.

 
What if the drunk is rolled separate from the remaining roles, so the opportunity would arise to be both town drunk and Dr, etc?

Based on some of our local news reports, town drunk and cop is a pretty common occurance.
lol. That could work - but only if an investigation would reveal "regular" or non regular" based on the initial role assignment (townie or mafia/doc). If we used those rules, then the drunk could be included for rounds with any number of players.

 
tenor.gif


 
I think the drunk roll could make this game more interesting to some of the ghosts who stop by from time to time

 
@JayKay0914 felt guilty about what happened to @jean15paul last night. So she went to visit his tombstone at the graveyard. She arrived and saw that the adjecent plot was freshly dug. "Hmm, I wonder who that is for" she said aloud to no-one in particular. A moment later, the world went black for her. She was buried in that plot.

The mafia killed @JayKay0914 during the night.

Story telling is mine. Don't look for any hints because there aren't any to be had.

The remaining players are:

@ChebyshevII PE @tj_PE @vhab49_PE @txjennah PE @Audi driver, P.E. @NikR @chart94 @blybrook PE @leggo PE
Nicely done :)

 
If I was the town drunk and had to only post in gifs, videos, whatever, I'd probably either ignore that rule or not post much. I'm not one for the gif world.

 

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