@Dothracki PE I vote for @beccabun PE for not giving a good reason for voting for my friend.
5/3 | 4/30 | 4/29 | 4/27 | 4/26 | ||
Vote Count | Player | Votes for | Voted for | Voted for | Voted for | Voted for |
1 | DuranDuran | beccabun PE | MadamPirate PE | vhab49_PE | vhab49_PE | |
1 | beccabun PE | squaretaper LIT AF PE | MadamPirate PE | vhab49_PE | txjennah PE | NikR_PE |
1 | harshaPEAZ | beccabun PE | MadamPirate PE | NikR_PE | harshaPEAZ | ChebyshevII PE |
1 | txjennah PE | squaretaper LIT AF PE | MadamPirate PE | vhab49_PE | txjennah PE | |
1 | squaretaper LIT AF PE | txjennah PE | beccabun PE | beccabun PE | DuranDuran | MadamPirate PE |
0 | @BlueBlueprint_PE | MadamPirate PE | vhab49_PE | Dothracki PE | ChebyshevII PE | |
0 | @EyehatethePEexam | NikR_PE | NikR_PE | NikR_PE | ||
0 | NikR_PE (???) | x | beccabun PE | vhab49_PE | Dothracki PE | ChebyshevII PE |
MadamPirate PE (M) | x | harshaPEAZ | NikR_PE | NikR_PE | squaretaper LIT AF PE | |
RBHeadge PE (???) | x | x | vhab49_PE | Dothracki PE | ||
vhab49_PE (M) | x | x | BlueBlueprint_PE | DuranDuran | ChebyshevII PE | |
JayKay PE (???) | x | x | x | JayKay PE | JayKay PE | |
Dothracki PE (T) | x | x | x | Dothracki PE | NikR_PE | |
-1 | jean15paul_PE (???) | x NIkR | x | x | x | |
ChebyshevII PE (T) | x | x | x | x | squaretaper LIT AF PE |
5/3 4/30 4/29 4/27 4/26 Vote Count Player Votes for Voted for Voted for Voted for Voted for 1 DuranDuran beccabun PE MadamPirate PE vhab49_PE vhab49_PE 1 beccabun PE squaretaper LIT AF PE MadamPirate PE vhab49_PE txjennah PE NikR_PE 1 harshaPEAZ beccabun PE MadamPirate PE NikR_PE harshaPEAZ ChebyshevII PE 1 txjennah PE squaretaper LIT AF PE MadamPirate PE vhab49_PE txjennah PE 1 squaretaper LIT AF PE txjennah PE beccabun PE beccabun PE DuranDuran MadamPirate PE 1 BlueBlueprint_PE beccabun PE MadamPirate PE vhab49_PE Dothracki PE ChebyshevII PE 1 EyehatethePEexam beccabun PE NikR_PE NikR_PE NikR_PE NikR_PE (???) x beccabun PE vhab49_PE Dothracki PE ChebyshevII PE MadamPirate PE (M) x harshaPEAZ NikR_PE NikR_PE squaretaper LIT AF PE RBHeadge PE (???) x x vhab49_PE Dothracki PE vhab49_PE (M) x x BlueBlueprint_PE DuranDuran ChebyshevII PE JayKay PE (???) x x x JayKay PE JayKay PE Dothracki PE (T) x x x Dothracki PE NikR_PE -1 jean15paul_PE (???) x NIkR x x x ChebyshevII PE (T) x x x x squaretaper LIT AF PE
I am in. Last record of mafia win I have is 1/12/21 start. At least 5 or 6 rounds ago. That was also when we had 5 mafia and 13 others.So. I want to mod next game, but only if I'm allowed to implement "JK rules":
Anyone up for experimenting with a mod game starting either later this week or on Monday? I want to make mafia a little more crazy again and bring in the crazy roles.
- No townie PM. I feel like that always gives them an unfair advantage. I want more close mafia maybe winning games (when was the last time the mafia won?) and this will make the thread more active;
- No required posting. I hate keeping track and I feel like without the townie PM, people would post naturally if they're trying to play; and
- "Sleeper Mafia". I don't know if this is actually a role in mafia games or not, but I want something to 'trigger' a townie into becoming mafia player during the game (which may or may happen). Like, I pick something ahead of time as the trigger, such as 'square says sus' or 'two people triple post on one page', and a random townie then turns into a mafia if that happens at anytime during gameplay and is pulled into the mafia PMs. Since the mafia sleeper agent is randomizer, there is a potential that the doctor or cop might be 'turned'.
- I'm also toying with the idea of a deputy and/or nurse role in case the doctor/cop are the mafia sleeper agent. Nurse might not have a guaranteed save each night, even if they choose correctly, since they're more unskilled. Deputy is unexperienced in investigations, so they have half of what the cop had (and don't get the cops knowledge, because the cop writes in a weird code that they have no idea how to solve). These are a little more complex and idk if I want to really try this.
I'm in!So. I want to mod next game, but only if I'm allowed to implement "JK rules":
Anyone up for experimenting with a mod game starting either later this week or on Monday? I want to make mafia a little more crazy again and bring in the crazy roles.
- No townie PM. I feel like that always gives them an unfair advantage. I want more close mafia maybe winning games (when was the last time the mafia won?) and this will make the thread more active;
- No required posting. I hate keeping track and I feel like without the townie PM, people would post naturally if they're trying to play; and
- "Sleeper Mafia". I don't know if this is actually a role in mafia games or not, but I want something to 'trigger' a townie into becoming mafia player during the game (which may or may happen). Like, I pick something ahead of time as the trigger, such as 'square says sus' or 'two people triple post on one page', and a random townie then turns into a mafia if that happens at anytime during gameplay and is pulled into the mafia PMs. Since the mafia sleeper agent is randomizer, there is a potential that the doctor or cop might be 'turned'.
- I'm also toying with the idea of a deputy and/or nurse role in case the doctor/cop are the mafia sleeper agent. Nurse might not have a guaranteed save each night, even if they choose correctly, since they're more unskilled. Deputy is unexperienced in investigations, so they have half of what the cop had (and don't get the cops knowledge, because the cop writes in a weird code that they have no idea how to solve). These are a little more complex and idk if I want to really try this.
I could do that with the nurse role? Like, night nurse, always working/can't be night killed because they're working 3rd shift, and only become a 'helper' when the doctor dies because 'goddamnit, I have to do their work now as well?'I think the Christmas round was the last mafia victory, but I can't be sure. There was more mafia but also a much bigger group.
I'll play, but I'll be too busy with studying and other stuff so I won't be much help to whichever side I'm on.
The mod can give me the "student" role....no idea what's going on, so my vote only has a 50% chance of counting (roll dice). Also, the student is not even "home" half the time so a mafia nightkill has only a 50% of success (roll dice).
The mafia won the Harry Potter round back in January tooI think the Christmas round was the last mafia victory, but I can't be sure. There was more mafia but also a much bigger group.
I'll play, but I'll be too busy with studying and other stuff so I won't be much help to whichever side I'm on.
The mod can give me the "student" role....no idea what's going on, so my vote only has a 50% chance of counting (roll dice). Also, the student is not even "home" half the time so a mafia nightkill has only a 50% of success (roll dice).
That sounds like fun. I'm in!So. I want to mod next game, but only if I'm allowed to implement "JK rules":
Anyone up for experimenting with a mod game starting either later this week or on Monday? I want to make mafia a little more crazy again and bring in the crazy roles.
- No townie PM. I feel like that always gives them an unfair advantage. I want more close mafia maybe winning games (when was the last time the mafia won?) and this will make the thread more active;
- No required posting. I hate keeping track and I feel like without the townie PM, people would post naturally if they're trying to play; and
- "Sleeper Mafia". I don't know if this is actually a role in mafia games or not, but I want something to 'trigger' a townie into becoming mafia player during the game (which may or may happen). Like, I pick something ahead of time as the trigger, such as 'square says sus' or 'two people triple post on one page', and a random townie then turns into a mafia if that happens at anytime during gameplay and is pulled into the mafia PMs. Since the mafia sleeper agent is randomizer, there is a potential that the doctor or cop might be 'turned'.
- I'm also toying with the idea of a deputy and/or nurse role in case the doctor/cop are the mafia sleeper agent. Nurse might not have a guaranteed save each night, even if they choose correctly, since they're more unskilled. Deputy is unexperienced in investigations, so they have half of what the cop had (and don't get the cops knowledge, because the cop writes in a weird code that they have no idea how to solve). These are a little more complex and idk if I want to really try this.
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